Classes

As of right now we are working on updating our class system.  Currently our 5 main classes work fine, with the new 15 nearly updated and completed.

 Player classes are based on your alignment.  For example there are 3 warrior classes, one for good, one for evil, and one for netural. Each of these classes are locked into the alignment for various RP reason.

Players are allowed to class change as long as they have a good (RP) reason to switch to a different alignment or class type. 

 Mage     (Neutral) Caster, Fast casting, destructive and defensive.
 Cleric   (Neutral) holy god worshipers, beneficial, healing.
 Thief    (Neutral) Melee based attacks, Deceptive and quick.
 Warrior  (Neutral) Aggressive and tough, Melee and defense.
 Witch    (Neutral) Caster, Poisons and unbeneficial spells.

 WarMage  (Good) Caster, Fast casting, all destructive
 Priest   (Good) Holy crusader, many beneficial, minor healing, minor destructive
 Merchant (Good) Spells/skills for item creation and design.
 Paladin  (Good) Melee based attacks, with some healing and beneficital spells.
 Seer     (Good) Beneficial and creation spells. minor melee.

 Necro    (Evil) All descructive and stat based attacks, summoning
 Demonic  (Evil) Agressive and destructive, no beneficial.
 Assassin (Evil) Melee attacks with a mix of spells
 Merc     (Evil) Power melee, fewer attacks but stronger skills
 Shaman   (Evil) All attack spells, minor unbeneficial spells

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